A great point and click adventure that has a strong premise and story from the start. I really enjoyed the time that's been given to developing the story from the get-go and telling itself very quickly in a short time-frame. My main gripe however is the near pixel precise selecting that's needed for some puzzles that effectively and without need 'hides' some of the activation points.
Tales From The Outer Zone: Cyborg Seppuku
A downloadable game for Windows and Linux
TALES FROM THE OUTER ZONE:
A cyberpunk tale of marriage and selfdestruction.
"Now that's how you draw a cyberpunk dystopia" - PC GAMER
You're a cyborg and your wife has left you. To find her you must leave "The Structure" - a dystopian city in which you are imprisoned. The only way of escaping The Structure is to rid yourself of your implants and become a plain-skin.
This short point-and-click adventure was made in three weeks for MAGS August 2018.
AGS Awards 2018 - "Best short game"
Created by Malte Burup @outerzonetweets
Click download now to get access to the following files:
- Cyborg Seppuku - PostmortemSep 06, 2018
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thank you for your kind words :) sometimes a story works best if you only have a day to write it. Yeah there is some pixel hunting going on (mirror?)
The mirror definitely is one as it really doesn't give any clues that it is in fact selectable. Another is the slot for the terminal and the pipes. With the pipes the puzzle is given to you, but it's quite a specific location. All three fall prey to the point and click troupe of trying to not make the puzzle obvious, but at the same time not giving any clues. For example, with the mirror, perhaps it could have had a crack in it, or been at a slight angle, just to signify it's 'different'. By putting it where it is, on a selectable item, it makes it seem like there's nothing else there to select, if you understand my view.
my playing order is from fleshworm to goat crone to this, and it actually make make more sense tho
Really enjoyed the construction of the puzzles, not too hard or easy in my opinion, and I really liked how all the requirements layered over each other! Love the art style too, all in all very satisfying to play through.
Thanks a lot Politure :) I'm planning on doing a lot of episodes in this series. The second episode is already out - called "The Goat Crone".
i really liked this, it was sad tho. any plants for a sequel to this story?
This game's a neat little work of love. Having to "regain your humanity" so to speak, to even have a chance at regaining your lost love is a fine notion. Visuals-wise, was Katsuiro Otomo's Metropolis a source of inspiration? I'm kinda getting a similar vibe.
At any rate and on drier matters, I had some trouble running on Linux. The Itch client fails to launch (here's the error trace); it looks like it might be having trouble reading $SCRIPTPATH as defined in Linux/CyborgSeppuku? But it is defined and called correctly with quotes, it is a single string with whitespace in it. Also ags64 is exactly where it's looking for it, no idea why it can't find it. But tbh I'm not really sure how that script works, since all it supposedly does is define a couple env variables but if you run it by hand it executes AGS and the game somehow (and completely scrambles your randr configuration if launched fullscreen as by default, but details). Might be the problem is just with the Itch client.
Thanks for your kind words :)
Otomo was not a direct influence, but I've seen his films so perhaps my subconscience played a little trick :)
As for the Linux problem, I'll ask the AGS forums. I'm not the best coder nor do I know Linux. Thanks for the feedback!
Great work.. I just think Helen will end up breaking hearts a second time. :)